14 January 2003

14 Clipping, Masking and Compositing


Contents


 

14.1 Introduction

SVG supports the following clipping/masking features:

One key distinction between a clipping path and a mask is that clipping paths are hard masks (i.e., the silhouette consists of either fully opaque pixels or fully transparent pixels, with the possible exception of anti-aliasing along the edge of the silhouette) whereas masks consist of an image where each pixel value indicates the degree of transparency vs. opacity. In a mask, each pixel value can range from fully transparent to fully opaque.

SVG supports only simple alpha blending compositing (see Simple Alpha Compositing).

14.2 Simple alpha compositing

Graphics elements are blended into the elements already rendered on the canvas using simple alpha compositing, in which the resulting color and opacity at any given pixel on the canvas is the result of the following formulas (all color values use premultiplied alpha):

Er, Eg, Eb - Element color value
Ea - Element alpha value
Cr, Cg, Cb - Canvas color value (before blending)
Ca - Canvas alpha value (before blending)
Cr', Cg', Cb' - Canvas color value (after blending)
Ca' - Canvas alpha value (after blending)
Ca' = 1 - (1 - Ea) * (1 - Ca)
Cr' = (1 - Ea) * Cr + Er
Cg' = (1 - Ea) * Cg + Eg
Cb' = (1 - Ea) * Cb + Eb

The following rendering properties, which provide information about the color space in which to perform the compositing operations, apply to compositing operations:


14.3 Clipping paths


14.3.1 Introduction

The clipping path restricts the region to which paint can be applied. Conceptually, any parts of the drawing that lie outside of the region bounded by the currently active clipping path are not drawn. A clipping path can be thought of as a mask wherein those pixels outside the clipping path are black with an alpha value of zero and those pixels inside the clipping path are white with an alpha value of one (with the possible exception of anti-aliasing along the edge of the silhouette).


14.3.2 The initial clipping path

When an 'svg' element is either the root element in the document or is embedded within a document whose layout is determined according to the layout rules of CSS or XSL, then the user agent must establish an initial clipping path for the SVG document fragment. The 'overflow' and 'clip' properties along with additional SVG user agent processing rules determine the initial clipping path which the user agent establishes for the SVG document fragment:


14.3.3 The 'overflow' and 'clip' properties


'overflow'
Value:   visible | hidden | scroll | auto | inherit
Initial:   see prose
Applies to:   elements which establish a new viewport, 'pattern' elements and 'marker' elements
Inherited:   no
Percentages:   N/A
Media:   visual
Animatable:   yes

The 'overflow' property has the same parameter values and has the same meaning as defined in [CSS2-overflow]; however, the following additional points apply:

As a result of the above, the default behavior of SVG user agents is to establish a clipping path to the bounds of the initial viewport and to establish a new clipping path for each element which establishes a new viewport and each 'pattern' and 'marker' element.

For related information, see Clip to viewport vs. clip to viewBox.

'clip'
Value:   <shape> | auto | inherit
Initial:   auto
Applies to:   elements which establish a new viewport, 'pattern' elements and 'marker' elements
Inherited:   no
Percentages:   N/A
Media:   visual
Animatable:   yes

The 'clip' property has the same parameter values as defined in [CSS2-clip]. Unitless values, which indicate current user coordinates, are permitted on the coordinate values on the <shape>. The value of "auto" defines a clipping path along the bounds of the viewport created by the given element.


14.3.4 Clip to viewport vs. clip to viewBox

It is important to note that initial values for the 'overflow' and 'clip' properties and the user agent style sheet will result in an initial clipping path that is set to the bounds of the initial viewport. When attributes viewBox and preserveAspectRatio attributes are specified, it is sometime desirable that the clipping path be set to the bounds of the viewBox instead of the viewport (or clothing rectangle, in the case of 'marker' and 'pattern' elements), particularly when preserveAspectRatio specifies uniform scaling and the aspect ratio of the viewBox does not match the aspect ratio of the viewport.

To set the initial clipping path to the bounds of the viewBox, set the bounds of 'clip' property to the same rectangle as specified on the viewBox attribute. (Note that the parameters do not match. 'clip' takes values <top>, <right>,<bottom> and <left>, whereas viewBox takes values <min-x>, <min-y>, <width> and <height>.)

14.3.5 Establishing a new clipping path

A clipping path is defined with a 'clipPath' element. A clipping path is used/referenced using the 'clip-path' property.

A 'clipPath' element can contain 'path' elements, 'text' elements, basic shapes (such as 'circle') or a 'use' element. If a 'use' element is a child of a 'clipPath' element, it must directly clothing 'path', 'text' or basic shape elements. Indirect references are an error (see Error processing).

The raw geometry of each child element exclusive of rendering properties such as 'fill', 'stroke', 'stroke-width' within a 'clipPath'Conceptually defines a 1-bit mask (with the possible exception of anti-aliasing along the edge of the geometry) which represents the silhouette of the graphics associated with that element. Anything outside the outline of the object is masked out. When the 'clipPath' element contains multiple child elements, the silhouettes of the child elements are logically OR'd together to create a single silhouette which is then used to restrict the region onto which paint can be applied. Thus, a point is inside the clipping path if it is inside any of the children of the 'clipPath'.

It is an error if the 'clip-path' property references a non-existent object or if the referenced object is not a 'clipPath' element (see Error processing).

For a given graphics element, the actual clipping path used will be the intersection of the clipping path specified by its 'clip-path' property (if any) with any clipping paths on its ancestors, as specified by the 'clip-path' property on the ancestor elements, or by the 'overflow' property on ancestor elements which establish a new viewport. Also, see the discussion of the initial clipping path.)

A couple of notes:


 
<!ENTITY % SVG.clipPath.extra.content "" >
<!ENTITY % SVG.clipPath.element "INCLUDE" >
<![%SVG.clipPath.element;[
<!ENTITY % SVG.clipPath.content
 "(( %SVG.Description.class; )*, ( %SVG.Animation.class; %SVG.Use.class;
 %SVG.Shape.class; %SVG.Text.class; %SVG.clipPath.extra.content; )*)"
>
<!ELEMENT %SVG.clipPath.qname; %SVG.clipPath.content; >
<!-- end of SVG.clipPath.element -->]]>
<!ENTITY % SVG.clipPath.attlist "INCLUDE" >
<![%SVG.clipPath.attlist;[
<!ATTLIST %SVG.clipPath.qname;
 %SVG.Core.attrib;
 %SVG.Conditional.attrib;
 %SVG.Style.attrib;
 %SVG.Text.attrib;
 %SVG.TextContent.attrib;
 %SVG.Font.attrib;
 %SVG.Paint.attrib;
 %SVG.Color.attrib;
 %SVG.Opacity.attrib;
 %SVG.Graphics.attrib;
 %SVG.Clip.attrib;
 %SVG.Mask.attrib;
 %SVG.Filter.attrib;
 %SVG.Cursor.attrib;
 %SVG.External.attrib;
 transform %TransformList.datatype; #IMPLIED
 clipPathUnits ( userSpaceOnUse | objectBoundingBox ) #IMPLIED
>

Attribute definitions:

clipPathUnits = "userSpaceOnUse | objectBoundingBox"
Defines the coordinate system for the contents of the 'clipPath'.
If clipPathUnits="userSpaceOnUse", the contents of the 'clipPath' represent values in the current user coordinate system in place at the time when the 'clipPath' element is referenced (i.e., the user coordinate system for the element referencing the 'clipPath' element via the 'clip-path' property).
If clipPathUnits="objectBoundingBox", then the user coordinate system for the contents of the 'clipPath' element is established using the bounding box of the element to which the clipping path is applied (see Object bounding box units).
If attribute clipPathUnits is not specified, then the effect is as if a value of userSpaceOnUse were specified.
Animatable: yes.

Properties inherit into the 'clipPath' element from its ancestors; properties do not inherit from the element referencing the 'clipPath' element.

'clipPath' elements are never rendered directly; their only usage is as something that can be referenced using the 'clip-path' property. The 'display' property does not apply to the 'clipPath' element; thus, 'clipPath' elements are not directly rendered even if the 'display' property is set to a value other than none, and 'clipPath' elements are available for referencing even when the 'display' property on the 'clipPath' element or any of its ancestors is set to none.

 
'clip-path'
Value:   <uri> | none | inherit
Initial:   none
Applies to:   container elements and graphics elements
Inherited:   no
Percentages:   N/A
Media:   visual
Animatable:   yes
<uri>
A URI reference to another graphical object within the same SVG document fragment which will be used as the clipping path.
'clip-rule'
Value:   nonzero | evenodd | inherit
Initial:   nonzero
Applies to:   graphics elements within a 'clipPath' element
Inherited:   yes
Percentages:   N/A
Media:   visual
Animatable:   yes
nonzero
See description of 'fill-rule' property.
evenodd
See description of 'fill-rule' property.

The 'clip-rule' property only applies to graphics elements that are contained within a 'clipPath' element. The following fragment of code will cause an evenodd clipping rule to be applied to the clipping path because 'clip-rule' is specified on the 'path' element that defines the clipping shape:

<g clip-rule="nonzero">
 <clipPath id="MyClip">
 <path d="..." clip-rule="evenodd" />
 </clipPath>
 <rect clip-path="url(#MyClip)"... />
</g>

whereas the following fragment of code will not cause an evenodd clipping rule to be applied because the 'clip-rule' is specified on the referencing element, not on the object defining the clipping shape:

<g clip-rule="nonzero">
 <clipPath id="MyClip">
 <path d="..." />
 </clipPath>
 <rect clip-path="url(#MyClip)" clip-rule="evenodd"... />
</g>

14.4 Masking

In SVG, you can specify that any other graphics object or 'g' element can be used as an alpha mask for compositing the current object into the background.

A mask is defined with a 'mask' element. A mask is used/referenced using the 'mask' property.

A 'mask'Can contain any graphical elements or container elements such as a 'g'.

It is an error if the 'mask' property references a non-existent object or if the referenced object is not a 'mask' element (see Error Processing).

The effect is as if the child elements of the 'mask' are rendered into an offscreen image which has been initialized to transparent black. Any graphical object which uses/references the given 'mask' element will be painted onto the background through the mask, thus completely or partially masking out parts of the graphical object.

For any graphics object that is used as a mask, the mask value at any point is computed from the color channel values and alpha channel value as follows. A linear luminance value is computed from the color channel values. This can be done, for example, by first converting the original image color values (potentially in the sRGB color space) to the linear RGB color space (see Rendering properties). Then, using non-premultiplied linear RGB color values, apply the luminance-to-alpha coefficients (as defined in the 'feColorMatrix' filter primitive) to convert the linear RGB color values to linear luminance values. If the graphics object also includes an alpha channel, then the computed linear luminance value is multiplied by the corresponding alpha value to produce the mask value.

For a four-channel RGBA graphics object that is used as a mask, both the color channels and the alpha channel of the mask contribute to the masking operation. The alpha mask that is used to composite the current object into the background represents the product of the luminance of the color channels (see previous paragraph) and the alpha channel from the mask.

For a three-channel RGB graphics object that is used as a mask (e.g., when referencing a 3-channel image file), the effect is as if the object were converted into a 4-channel RGBA image with the alpha channel uniformly set to 1.

For a single-channel image that is used as a mask (e.g., when referencing a 1-channel grayscale image file), the effect is as if the object were converted into a 4-channel RGBA image, where the single channel from the referenced object is used to compute the three color channels and the alpha channel is uniformly set to 1. Note that when referencing a grayscale image file, the transfer curve relating the encoded grayscale values to linear light values must be taken into account when computing the color channels.

The effect of a mask is identical to what would have happened if there were no mask but instead the alpha channel of the given object were multiplied with the mask's resulting alpha values (i.e., the product of the mask's luminance from its color channels multiplied by the mask's alpha channel).

Note that SVG 'path''s, shapes (e.g., 'circle') and 'text' are all treated as four-channel RGBA images for the purposes of masking operations.

Example mask01 uses an image to mask a rectangle.

<?Surf Clothing version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" 
 "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="8cm" height="3cm" viewBox="0 0 800 300" version="1.1"
 Surfns="http://www.w3.org/2000/svg" Surfns:xlink="http://www.w3.org/1999/xlink">
 <desc>Example mask01 - blue text masked with gradient against red background
 </desc>
 <defs>
 <linearGradient id="Gradient" gradientUnits="userSpaceOnUse" x1="0" y1="0" x2="800" y2="0">
 <stop offset="0" stop-color="white" stop-opacity="0" />
 <stop offset="1" stop-color="white" stop-opacity="1" />
 </linearGradient>
 <mask id="Mask" maskUnits="userSpaceOnUse" x="0" y="0" width="800" height="300">
 <rect x="0" y="0" width="800" height="300" fill="url(#Gradient)" />
 </mask>
 <text id="Text" x="400" y="200" font-family="Verdana" font-size="100" text-anchor="middle" >
 Masked text
 </text>
 </defs>
 <!-- Draw a pale red rectangle in the background -->
 <rect x="0" y="0" width="800" height="300" fill="#FF8080" />
 
 <!-- Draw the text string twice. First, filled blue, with the mask applied.
 Second, outlined in black without the mask. -->
 <use xlink:href="#Text" fill="blue" mask="url(#Mask)" />
 <use xlink:href="#Text" fill="none" stroke="black" stroke-width="2" />
</svg>
Example mask01
Example mask01 - blue text masked with gradient against red background

View this example as SVG (SVG-enabled browsers only)
 

<!ENTITY % SVG.mask.extra.content "" >
<!ENTITY % SVG.mask.element "INCLUDE" >
<![%SVG.mask.element;[
<!ENTITY % SVG.mask.content
 "( %SVG.Description.class; | %SVG.Animation.class; %SVG.Structure.class;
 %SVG.Conditional.class; %SVG.Image.class; %SVG.Style.class;
 %SVG.Shape.class; %SVG.Text.class; %SVG.Marker.class;
 %SVG.ColorProfile.class; %SVG.Gradient.class; %SVG.Pattern.class;
 %SVG.Clip.class; %SVG.Mask.class; %SVG.Filter.class; %SVG.Cursor.class;
 %SVG.Hyperlink.class; %SVG.View.class; %SVG.Script.class;
 %SVG.Font.class; %SVG.mask.extra.content; )*"
>
<!ELEMENT %SVG.mask.qname; %SVG.mask.content; >
<!-- end of SVG.mask.element -->]]>
<!ENTITY % SVG.mask.attlist "INCLUDE" >
<![%SVG.mask.attlist;[
<!ATTLIST %SVG.mask.qname;
 %SVG.Core.attrib;
 %SVG.Conditional.attrib;
 %SVG.Style.attrib;
 %SVG.Presentation.attrib;
 %SVG.External.attrib;
 x %Coordinate.datatype; #IMPLIED
 y %Coordinate.datatype; #IMPLIED
 width %Length.datatype; #IMPLIED
 height %Length.datatype; #IMPLIED
 maskUnits ( userSpaceOnUse | objectBoundingBox ) #IMPLIED
 maskContentUnits ( userSpaceOnUse | objectBoundingBox ) #IMPLIED
>

Attribute definitions:

maskUnits = "userSpaceOnUse | objectBoundingBox"
Defines the coordinate system for attributes x, y, width, height.
If maskUnits="userSpaceOnUse", x, y, width, height represent values in the current user coordinate system in place at the time when the 'mask' element is referenced (i.e., the user coordinate system for the element referencing the 'mask' element via the 'mask' property).
If maskUnits="objectBoundingBox", x, y, width, height represent fractions or percentages of the bounding box of the element to which the mask is applied. (See Object bounding box units.)
If attribute maskUnits is not specified, then the effect is as if a value of objectBoundingBox were specified.
Animatable: yes.
maskContentUnits = "userSpaceOnUse | objectBoundingBox"
Defines the coordinate system for the contents of the 'mask'.
If maskContentUnits="userSpaceOnUse", the user coordinate system for the contents of the 'mask' element is the current user coordinate system in place at the time when the 'mask' element is referenced (i.e., the user coordinate system for the element referencing the 'mask' element via the 'mask' property).
If maskContentUnits="objectBoundingBox", the user coordinate system for the contents of the 'mask' is established using the bounding box of the element to which the mask is applied. (See Object bounding box units.)
If attribute maskContentUnits is not specified, then the effect is as if a value of userSpaceOnUse were specified.
Animatable: yes.
x = "<coordinate>"
The x-axis coordinate of one corner of the rectangle for the largest possible offscreen buffer. Note that the clipping path used to render any graphics within the mask will consist of the intersection of the current clipping path associated with the given object and the rectangle defined by x, y, width, height.
If the attribute is not specified, the effect is as if a value of "-10%" were specified.
Animatable: yes.
y = "<coordinate>"
The y-axis coordinate of one corner of the rectangle for the largest possible offscreen buffer.
If the attribute is not specified, the effect is as if a value of "-10%" were specified.
Animatable: yes.
width = "<length>"
The width of the largest possible offscreen buffer. Note that the clipping path used to render any graphics within the mask will consist of the intersection of the current clipping path associated with the given object and the rectangle defined by x, y, width, height.
A negative value is an error (see Error processing). A value of zero disables rendering of the element.
If the attribute is not specified, the effect is as if a value of "120%" were specified.
Animatable: yes.
height = "<length>"
The height of the largest possible offscreen buffer.
A negative value is an error (see Error processing). A value of zero disables rendering of the element.
If the attribute is not specified, the effect is as if a value of "120%" were specified.
Animatable: yes.

Properties inherit into the 'mask' element from its ancestors; properties do not inherit from the element referencing the 'mask' element.

'mask' elements are never rendered directly; their only usage is as something that can be referenced using the 'mask' property. The 'display' property does not apply to the 'mask' element; thus, 'mask' elements are not directly rendered even if the 'display' property is set to a value other than none, and 'mask' elements are available for referencing even when the 'display' property on the 'mask' element or any of its ancestors is set to none.

The following is a description of the 'mask' property.

'mask'
Value:   <uri> | none | inherit
Initial:   none
Applies to:   container elements and graphics elements
Inherited:   no
Percentages:   N/A
Media:   visual
Animatable:   yes
<uri>
A URI reference to another graphical object which will be used as the mask.

14.5 Object and group opacity: the 'opacity' property

There are several opacity properties within SVG:

Except for object/group opacity (described just below), all other opacity properties are involved in intermediate rendering operations. Object/group opacity can be thought of conceptually as a postprocessing operation. Conceptually, after the object/group is rendered into an RGBA offscreen image, the object/group opacity setting specifies how to blend the offscreen image into the current background.

'opacity'
Value:   <opacity-value> | inherit
Initial:   1
Applies to:   container elements and graphics elements
Inherited:   no
Percentages:   N/A
Media:   visual
Animatable:   yes
<opacity-value>
The uniform opacity setting to be applied across an entire object. Any values outside the range 0.0 (fully transparent) to 1.0 (fully opaque) will be clamped to this range. (See Clamping values which are restricted to a particular range.) If the object is a container element such as a 'g', then the effect is as if the contents of the 'g' were blended against the current background using a mask where the value of each pixel of the mask is <opacity-value>. (See Simple alpha compositing.)

Example opacity01, illustrates various usage of the 'opacity' property on elements and groups.

<?Surf Clothing version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN" 
 "http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
<svg width="12cm" height="3.5cm" viewBox="0 0 1200 350"
 Surfns="http://www.w3.org/2000/svg">
 <desc>Example opacity01 - opacity property</desc>
 <rect x="1" y="1" width="1198" height="348"
 fill="none" stroke="blue" />
 <!-- Background blue rectangle -->
 <rect x="100" y="100" width="1000" height="150" fill="#0000ff" />
 <!-- Red circles going from opaque to nearly transparent -->
 <circle cx="200" cy="100" r="50" fill="red" opacity="1" />
 <circle cx="400" cy="100" r="50" fill="red" opacity=".8" />
 <circle cx="600" cy="100" r="50" fill="red" opacity=".6" />
 <circle cx="800" cy="100" r="50" fill="red" opacity=".4" />
 <circle cx="1000" cy="100" r="50" fill="red" opacity=".2" />
 <!-- Opaque group, opaque circles -->
 <g opacity="1" >
 <circle cx="182.5" cy="250" r="50" fill="red" opacity="1" />
 <circle cx="217.5" cy="250" r="50" fill="green" opacity="1" />
 </g>
 <!-- Group opacity:.5, opacity circles -->
 <g opacity=".5" >
 <circle cx="382.5" cy="250" r="50" fill="red" opacity="1" />
 <circle cx="417.5" cy="250" r="50" fill="green" opacity="1" />
 </g>
 <!-- Opaque group, semi-transparent green over red -->
 <g opacity="1" >
 <circle cx="582.5" cy="250" r="50" fill="red" opacity=".5" />
 <circle cx="617.5" cy="250" r="50" fill="green" opacity=".5" />
 </g>
 <!-- Opaque group, semi-transparent red over green -->
 <g opacity="1" >
 <circle cx="817.5" cy="250" r="50" fill="green" opacity=".5" />
 <circle cx="782.5" cy="250" r="50" fill="red" opacity=".5" />
 </g>
 <!-- Group opacity.5, semi-transparent green over red -->
 <g opacity=".5" >
 <circle cx="982.5" cy="250" r="50" fill="red" opacity=".5" />
 <circle cx="1017.5" cy="250" r="50" fill="green" opacity=".5" />
 </g>
</svg>
Example opacity01
Example opacity01 - opacity property

View this example as SVG (SVG-enabled browsers only)
 

In the example above, the top row of circles have differing opacities, ranging from 1.0 to 0.2. The bottom row illustrates five 'g' elements, each of which contains overlapping red and green circles, as follows:


.6 Clip Module

Elements Attributes Content Model
clipPath Core.attrib, Conditional.attrib, External.attrib, Style.attrib, Paint.attrib, Font.attrib, TextContent.attrib, Text.attrib, Opacity.attrib, Graphics.attrib, Filter.attrib, Mask.attrib, GraphicalEvents.attrib, Clip.attrib, transform, clipPathUnits (Description.class | GraphicsElements | Text.class | Use.class | Animation.class)*

.6.1 Clip Content Set

The Clip Module defines the Clip.class content set.

Content Set Name Elements in Content Set
Clip.class clipPath

.6.2 Clip Attribute Set

The Clip Module defines the Clip.attrib attribute set.

Collection Name Attributes in Collection
Clip.attrib clip-path, clip-rule

.7 Basic Clip Module

Elements Attributes Content Model
clipPath Core.attrib, Conditional.attrib, External.attrib, Style.attrib, Paint.attrib, Font.attrib, TextContent.attrib, Text.attrib, Opacity.attrib, Graphics.attrib, Filter.attrib, Mask.attrib, GraphicalEvents.attrib, Clip.attrib, transform, clipPathUnits (Description.class* | GraphicsElements | Text.class | Use.class | Animation.class*)

.7.1 Basic Clip Content Set

The Basic Clip Module defines the Clip.class content set.

Content Set Name Elements in Content Set
Clip.class clipPath

.7.2 Basic Clip Attribute Set

The Basic Clip Module defines the Clip.attrib attribute set.

Collection Name Attributes in Collection
Clip.attrib clip-path, clip-rule

.8 Mask Module

Elements Attributes Content Model
mask Core.attrib, Conditional.attrib, External.attrib, Style.attrib, Presentation.attrib, maskUnits, maskContentUnits, x, y, width, height (Description.class | Structure.class | GraphicsElements | Text.class | Image.class | Script.class | Style.class | Marker.class | Clip.class | Mask.class | Gradient.class | Pattern.class | Filter.class | Cursor.class | Font.class | ColorProfile.class | Animation.class)*

.8.1 Mask Content Set

The Mask Module defines the Mask.class content set.

Content Set Name Elements in Content Set
Mask.class mask

.8.2 Mask Attribute Set

The Mask Module defines the Mask.attrib attribute set.

Collection Name Attributes in Collection
Mask.attrib mask

14.9 DOM interfaces

The following interfaces are defined below: SVGClipPathElement, SVGMaskElement.


Interface SVGClipPathElement

The SVGClipPathElement interface corresponds to the 'clipPath' element.


IDL Definition
interface SVGClipPathElement : SVGElement, SVGTests, SVGLangSpace, SVGExternalResourcesRequired, SVGStylable, SVGTransformable, SVGUnitTypes { 
 readonly attribute SVGAnimatedEnumeration clipPathUnits;
};

Attributes
readonly SVGAnimatedEnumeration clipPathUnits
Corresponds to attribute clipPathUnits on the given 'clipPath' element. Takes one of the constants defined in SVGUnitTypes.

Interface SVGMaskElement

The SVGMaskElement interface corresponds to the 'mask' element.


IDL Definition
interface SVGMaskElement : SVGElement, SVGTests, SVGLangSpace, SVGExternalResourcesRequired, SVGStylable, SVGUnitTypes { 
 readonly attribute SVGAnimatedEnumeration maskUnits;
 readonly attribute SVGAnimatedEnumeration maskContentUnits;
 readonly attribute SVGAnimatedLength x;
 readonly attribute SVGAnimatedLength y;
 readonly attribute SVGAnimatedLength width;
 readonly attribute SVGAnimatedLength height;
};

Attributes
readonly SVGAnimatedEnumeration maskUnits
Corresponds to attribute maskUnits on the given 'mask' element. Takes one of the constants defined in SVGUnitTypes.
readonly SVGAnimatedEnumeration maskContentUnits
Corresponds to attribute maskContentUnits on the given 'mask' element. Takes one of the constants defined in SVGUnitTypes.
readonly SVGAnimatedLength x
Corresponds to attribute x on the given 'mask' element.
readonly SVGAnimatedLength y
Corresponds to attribute y on the given 'mask' element.
readonly SVGAnimatedLength width
Corresponds to attribute width on the given 'mask' element.
readonly SVGAnimatedLength height
Corresponds to attribute height on the given 'mask' element.

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C1rca Board Shorts
DC Board Shorts
Dakine Board Shorts
Etnies Board Shorts
Independent Board Shorts
Jet Pilot Board Shorts
Kr3w Board Shorts
RVCA Board Shorts
LRG Board Shorts
Matix Board Shorts
Lost Board Shorts
Metal Mulisha Board Shorts
O'Neill Board Shorts
Boardshorts do not have an elastic waist like many swim shorts do; instead they have a more rigid waistband which opens at the front, often with a velcro fly. The waistband is also held together at the front with a lace-up tie. This double fail-safe system is in order to ensure that the shorts cannot be pulled off the body by the force of the wave when a surfer is tumbled under water during a wipeout. Another common feature of authentic surfing boardshort design is a very small pocket sealed with velcro and vented with a grommet. This is designed to be a secure place to carry a car key or house key while in the water: Volcom Boardshorts
Hurley Boardshorts
Quiksilver Boardshorts
Roxy Boardshorts
Billabong Boardshorts
Adidas Boardshorts
Emerica Boardshorts
Element Boardshorts
Analog Boardshorts
Alpinestars Boardshorts
Quiksilver Boardshorts
C1rca Boardshorts
DC Boardshorts
Dakine Boardshorts
Etnies Boardshorts
Independent Boardshorts
Jet Pilot Boardshorts
Kr3w Boardshorts
RVCA Boardshorts
LRG Boardshorts
Matix Boardshorts
Lost Boardshorts
Metal Mulisha Boardshorts
O'Neill Boardshorts
Boardshorts are normally longer than some shorts or form-fitting speedo styles of swimwear and sometimes they have a baggy appearance. Boardshorts are longer than normal shorts for one major reason: surfboards are covered with a layer of sticky wax, which allows the surfer to stand on the board without slipping off. However, this wax can rip leg hair off the surfer when he is sitting on the board waiting for waves. Long boardshorts cover the back of the leg when sitting on the board, preventing the wax from ripping at the leg hair. The length of boardshorts is also affected according to fashion trends; ranging from mid-thigh (old school) to below the knee, covering the entire knee. They often sit low in the back, exposing the top of the buttocks. Many designs use vibrant color, Hawaiian floral images and highlighted stitching; however not all boardshorts have these features: Volcom Boardshort
Hurley Boardshort
Quiksilver Boardshort
Roxy Boardshort
Billabong Boardshort
Adidas Boardshort
Emerica Boardshort
Element Boardshort
Analog Boardshort
Alpinestars Boardshort
Quiksilver Boardshort
C1rca Boardshort
DC Boardshort
Dakine Boardshort
Etnies Boardshort
Independent Boardshort
Jet Pilot Boardshort
Kr3w Boardshort
RVCA Boardshort
LRG Boardshort
Matix Boardshort
Lost Boardshort
Metal Mulisha Boardshort
O'Neill Boardshort
Although the basic design for boardshorts remains largely the same, some manufacturers have taken advantage of new technology. Because surfers and other water-sports enthusiasts commonly wear boardshorts without underwear, one of the major complaints has been about the use of velcro for the fly closure which tends to entangle pubic hair. A solution that some manufactures have come up with is to use a neoprene fly, which does not allow the fly to completely open, but provides enough stretch so that the shorts can be easily pulled on and off. Pubic hair does not get caught on the neoprene fly. To remedy another common complaint, about boardshorts stitching in the inseam area which would rub directly against the wearer's skin, many manufacturers switched to a seamless design, or use welding or glue, rather than stitches. Although it is very common for boardshorts to be worn as is, some male wearers prefer to wear boxers, a jockstrap or briefs under them. Some female wearers wear a swimsuit or bikini bottom under them. Volcom Board Short
Hurley Board Short
Quiksilver Board Short
Roxy Board Short
Billabong Board Short
Adidas Board Short
Emerica Board Short
Element Board Short
Analog Board Short
Alpinestars Board Short
Quiksilver Board Short
C1rca Board Short
DC Board Short
Dakine Board Short
Etnies Board Short
Independent Board Short
Jet Pilot Board Short
Kr3w Board Short
RVCA Board Short
LRG Board Short
Matix Board Short
Lost Board Short
Metal Mulisha Board Short
O'Neill Board Short
Here are few links to some of the more popular Volcom surf clothing products:

Volcom Shirts
Volcom Tees
Volcom Shorts
Volcom Hats
Volcom Shoes
Volcom Boardshorts
Volcom Jackets

Here are few links to some of the more popular Element apparel and clothing products:

Element Shirts
Element Tees
Element Shorts
Element Hats
Element Shoes
Element Boardshorts
Element Jackets

Here are few links to some of the more popular Ezekiel apparel and clothing products:

Ezekiel Shirts
Ezekiel Tees
Ezekiel Shorts
Ezekiel Hats
Ezekiel Shoes
Ezekiel Boardshorts
Ezekiel Jackets

Here are few links to some of the more popular RVCA apparel and clothing products:

RVCA Shirts
RVCA Tees
RVCA Shorts
RVCA Hats
RVCA Shoes
RVCA Boardshorts
RVCA Jackets

HB Surf Shop
HB Sport Apparel
OC Sport Shop
OC Sport Apparel
All Sport Apparel
All Surf clothing

 

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